The core formula
Every crop value in Grow A Garden is computed as:
value = base × (weight ÷ baseWeight)² × (1 + Σ env mutations) × Π rare mutations
The weight scalar is squared, capped at a minimum of 1× (underweight crops never lose value). Environmental and weather mutations sum additively into the parenthesised stack; rare mutations multiply on top.
Data sourcing
- In-game value reads, cross-verified across 50+ specimens per crop.
- Patch notes from the official Roblox game page.
- Community Discord data dumps, manually deduplicated.
- Live game-mechanics reverse engineering on every patch.
Update cadence
Every major patch is reflected in the database within 24 hours. Hot-fixes are pushed continuously. Our changelog is public on the Updates page.
Known limitations
- Pet hidden bonuses (e.g. Kitsune +20%) are exposed as togglable in the calculator but not auto-detected from your account.
- Roblox-side rounding may produce ±1 sheckle differences vs in-game display.
Report an error
Found a discrepancy? Tell us with a screenshot — we audit every report within 48 hours.